There is an encoding issue with using delta `Δ`, where the browser will attempt to detect the file encoding if the character set is not explicitly declared on a `<script/>` tag, and Chrome will find the `Δ` character and decide it is window-1252 encoding, which misinterprets the `Δ` character to be some other character that is not a valid JS identifier character
So back to the frog eyes we go.
```
__
/ɵɵ\
( -- ) - I am ineffable. I am forever.
_/ \_
/ \ / \
== == ==
```
PR Close#30546
This is the final patch to migrate the Angular styling code to have a
smaller instruction set in preparation for the runtime refactor. All
styling-related instructions now work both in template and hostBindings
functions and do not use `element` as a prefix for their names:
BEFORE:
elementStyling()
elementStyleProp()
elementClassProp()
elementStyleMap()
elementClassMap()
elementStylingApply()
AFTER:
styling()
styleProp()
classProp()
styleMap()
classMap()
stylingApply()
PR Close#30318
This patch is one commit of many patches that will unify all styling instructions
across both template-level bindings and host-level bindings. This patch in particular
removes the `elementIndex` param because it is already set prior to each styling
instruction via the `select(n)` instruction.
PR Close#30313
The `Δ` caused issue with other infrastructure, and we are temporarily
changing it to `ɵɵ`.
This commit also patches ts_api_guardian_test and AIO to understand `ɵɵ`.
PR Close#29850
* Updates the instructions on how to run the benchmark tests.
* Removes the unused `favicon.ico` file and the corresponding Bazel filegroup
PR Close#28645
The web_worker images example is currently not really usable
because the rendered button that can be used to upload
an "image" to the demo is currently not working. This is because
the HTML markup for the `file-field` is not matching what `materialize-css`
expects. See: https://materializecss.com/text-inputs.html
PR Close#28562
Currently all playground examples are built with NGC, and most
of the HTML resources are automatically inlined. Surprisingly NGC
is able to resolve the relative component assets even though these
aren't specified in the `assets`. This seems to work because NGC
resolves the files in the execroot where the files are present
(if Bazel doesn't use sandboxing).
Issue is tracked with TOOL-667
PR Close#28562
The `web_workers/images` example is not being tested by any e2e
spec and therefore it's technically not necessary to fix that it uses
external resources, though in order to ensure that the Bazel builds
are hermetic and that we can eventually add e2e specs for the
web_worker/image example, we should avoid any use of external
resources.
We remove the `web-animations` polyfill in the `web_workers/animations`
example because we should try to vendor as few as possible deps. Also
the animations API is already supported by browsers we run the e2e tests
against (note here: `web_workers/animations` is currently also disabled)
PR Close#28562
The "tree/polymer_leaves" benchmark has no benchmark tests, nor do we install
Polymer anywhere. Polymer was previously installed through `bower`, but since
we removed bower, there is no easy way to run this benchmark with Polymer.
Considering that there are no benchmark tests, nor we have an easy way to
install/vendor Polymer, we should just remove this benchmark app.
This is also based on the assumption that we want to remove the
Polymer benchmarks anyway: see: 8a05199fb9
PR Close#28568