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Packer-Cn/packer/build.go
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package packer
import (
"context"
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"fmt"
"log"
"sync"
"github.com/hashicorp/packer/helper/common"
)
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const (
// This is the key in configurations that is set to the name of the
// build.
BuildNameConfigKey = "packer_build_name"
// This is the key in the configuration that is set to the type
// of the builder that is run. This is useful for provisioners and
// such who want to make use of this.
BuilderTypeConfigKey = "packer_builder_type"
// This is the key in configurations that is set to "true" when Packer
// debugging is enabled.
DebugConfigKey = "packer_debug"
// This is the key in configurations that is set to "true" when Packer
// force build is enabled.
ForceConfigKey = "packer_force"
// This key determines what to do when a normal multistep step fails
// - "cleanup" - run cleanup steps
// - "abort" - exit without cleanup
// - "ask" - ask the user
OnErrorConfigKey = "packer_on_error"
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// TemplatePathKey is the path to the template that configured this build
TemplatePathKey = "packer_template_path"
// This key contains a map[string]string of the user variables for
// template processing.
UserVariablesConfigKey = "packer_user_variables"
)
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// A Build represents a single job within Packer that is responsible for
// building some machine image artifact. Builds are meant to be parallelized.
type Build interface {
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// Name is the name of the build. This is unique across a single template,
// but not absolutely unique. This is meant more to describe to the user
// what is being built rather than being a unique identifier.
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Name() string
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// Prepare configures the various components of this build and reports
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// any errors in doing so (such as syntax errors, validation errors, etc.).
// It also reports any warnings.
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Prepare() ([]string, error)
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// Run runs the actual builder, returning an artifact implementation
// of what is built. If anything goes wrong, an error is returned.
// Run can be context cancelled.
Run(context.Context, Ui) ([]Artifact, error)
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// SetDebug will enable/disable debug mode. Debug mode is always
// enabled by adding the additional key "packer_debug" to boolean
// true in the configuration of the various components. This must
// be called prior to Prepare.
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//
// When SetDebug is set to true, parallelism between builds is
// strictly prohibited.
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SetDebug(bool)
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// SetForce will enable/disable forcing a build when artifacts exist.
//
// When SetForce is set to true, existing artifacts from the build are
// deleted prior to the build.
SetForce(bool)
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// SetOnError will determine what to do when a normal multistep step fails
// - "cleanup" - run cleanup steps
// - "abort" - exit without cleanup
// - "ask" - ask the user
SetOnError(string)
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}
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// A CoreBuild struct represents a single build job, the result of which should
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// be a single machine image artifact. This artifact may be comprised of
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// multiple files, of course, but it should be for only a single provider (such
// as VirtualBox, EC2, etc.).
type CoreBuild struct {
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BuildName string
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Type string
Builder Builder
BuilderConfig interface{}
BuilderType string
hooks map[string][]Hook
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Provisioners []CoreBuildProvisioner
PostProcessors [][]CoreBuildPostProcessor
CleanupProvisioner CoreBuildProvisioner
TemplatePath string
Variables map[string]string
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// Indicates whether the build is already initialized before calling Prepare(..)
Prepared bool
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debug bool
force bool
onError string
l sync.Mutex
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prepareCalled bool
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}
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// CoreBuildPostProcessor Keeps track of the post-processor and the
// configuration of the post-processor used within a build.
type CoreBuildPostProcessor struct {
PostProcessor PostProcessor
PType string
PName string
config map[string]interface{}
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keepInputArtifact *bool
}
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// CoreBuildProvisioner keeps track of the provisioner and the configuration of
// the provisioner within the build.
type CoreBuildProvisioner struct {
PType string
PName string
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Provisioner Provisioner
config []interface{}
}
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// Returns the name of the build.
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func (b *CoreBuild) Name() string {
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if b.BuildName != "" {
return b.BuildName + "." + b.Type
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}
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return b.Type
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}
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// Prepare prepares the build by doing some initialization for the builder
// and any hooks. This _must_ be called prior to Run. The parameter is the
// overrides for the variables within the template (if any).
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func (b *CoreBuild) Prepare() (warn []string, err error) {
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// For HCL2 templates, the builder and hooks are initialized when the
// template is parsed. Calling Prepare(...) is not necessary
if b.Prepared {
b.prepareCalled = true
return
}
b.l.Lock()
defer b.l.Unlock()
if b.prepareCalled {
panic("prepare already called")
}
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// Templates loaded from HCL2 will never get here. TODO: move this code into
// a custom json area instead of just aborting early for HCL.
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b.prepareCalled = true
packerConfig := map[string]interface{}{
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BuildNameConfigKey: b.Type,
BuilderTypeConfigKey: b.BuilderType,
DebugConfigKey: b.debug,
ForceConfigKey: b.force,
OnErrorConfigKey: b.onError,
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TemplatePathKey: b.TemplatePath,
UserVariablesConfigKey: b.Variables,
}
// Prepare the builder
generatedVars, warn, err := b.Builder.Prepare(b.BuilderConfig, packerConfig)
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if err != nil {
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log.Printf("Build '%s' prepare failure: %s\n", b.Type, err)
return
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}
// If the builder has provided a list of to-be-generated variables that
// should be made accessible to provisioners, pass that list into
// the provisioner prepare() so that the provisioner can appropriately
// validate user input against what will become available.
generatedPlaceholderMap := BasicPlaceholderData()
if generatedVars != nil {
for _, k := range generatedVars {
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generatedPlaceholderMap[k] = fmt.Sprintf("Build_%s. "+
common.PlaceholderMsg, k)
}
}
// Prepare the provisioners
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for _, coreProv := range b.Provisioners {
configs := make([]interface{}, len(coreProv.config), len(coreProv.config)+1)
copy(configs, coreProv.config)
configs = append(configs, packerConfig)
configs = append(configs, generatedPlaceholderMap)
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if err = coreProv.Provisioner.Prepare(configs...); err != nil {
return
}
}
// Prepare the on-error-cleanup provisioner
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if b.CleanupProvisioner.PType != "" {
configs := make([]interface{}, len(b.CleanupProvisioner.config), len(b.CleanupProvisioner.config)+1)
copy(configs, b.CleanupProvisioner.config)
configs = append(configs, packerConfig)
configs = append(configs, generatedPlaceholderMap)
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err = b.CleanupProvisioner.Provisioner.Prepare(configs...)
if err != nil {
return
}
}
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// Prepare the post-processors
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for _, ppSeq := range b.PostProcessors {
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for _, corePP := range ppSeq {
err = corePP.PostProcessor.Configure(corePP.config, packerConfig, generatedPlaceholderMap)
if err != nil {
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return
}
}
}
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return
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}
// Runs the actual build. Prepare must be called prior to running this.
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func (b *CoreBuild) Run(ctx context.Context, originalUi Ui) ([]Artifact, error) {
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if !b.prepareCalled {
panic("Prepare must be called first")
}
// Copy the hooks
hooks := make(map[string][]Hook)
for hookName, hookList := range b.hooks {
hooks[hookName] = make([]Hook, len(hookList))
copy(hooks[hookName], hookList)
}
// Add a hook for the provisioners if we have provisioners
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if len(b.Provisioners) > 0 {
hookedProvisioners := make([]*HookedProvisioner, len(b.Provisioners))
for i, p := range b.Provisioners {
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var pConfig interface{}
if len(p.config) > 0 {
pConfig = p.config[0]
}
if b.debug {
hookedProvisioners[i] = &HookedProvisioner{
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&DebuggedProvisioner{Provisioner: p.Provisioner},
pConfig,
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p.PType,
}
} else {
hookedProvisioners[i] = &HookedProvisioner{
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p.Provisioner,
pConfig,
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p.PType,
}
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}
}
if _, ok := hooks[HookProvision]; !ok {
hooks[HookProvision] = make([]Hook, 0, 1)
}
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hooks[HookProvision] = append(hooks[HookProvision], &ProvisionHook{
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Provisioners: hookedProvisioners,
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})
}
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if b.CleanupProvisioner.PType != "" {
hookedCleanupProvisioner := &HookedProvisioner{
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b.CleanupProvisioner.Provisioner,
b.CleanupProvisioner.config,
b.CleanupProvisioner.PType,
}
hooks[HookCleanupProvision] = []Hook{&ProvisionHook{
Provisioners: []*HookedProvisioner{hookedCleanupProvisioner},
}}
}
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hook := &DispatchHook{Mapping: hooks}
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artifacts := make([]Artifact, 0, 1)
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// The builder just has a normal Ui, but targeted
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builderUi := &TargetedUI{
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Target: b.Name(),
Ui: originalUi,
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}
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log.Printf("Running builder: %s", b.BuilderType)
ts := CheckpointReporter.AddSpan(b.BuilderType, "builder", b.BuilderConfig)
builderArtifact, err := b.Builder.Run(ctx, builderUi, hook)
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ts.End(err)
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if err != nil {
return nil, err
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}
// If there was no result, don't worry about running post-processors
// because there is nothing they can do, just return.
if builderArtifact == nil {
return nil, nil
}
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errors := make([]error, 0)
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keepOriginalArtifact := len(b.PostProcessors) == 0
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// Run the post-processors
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PostProcessorRunSeqLoop:
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for _, ppSeq := range b.PostProcessors {
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priorArtifact := builderArtifact
for i, corePP := range ppSeq {
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ppUi := &TargetedUI{
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Target: fmt.Sprintf("%s (%s)", b.Name(), corePP.PType),
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Ui: originalUi,
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}
if corePP.PName == corePP.PType {
builderUi.Say(fmt.Sprintf("Running post-processor: %s", corePP.PType))
} else {
builderUi.Say(fmt.Sprintf("Running post-processor: %s (type %s)", corePP.PName, corePP.PType))
}
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ts := CheckpointReporter.AddSpan(corePP.PType, "post-processor", corePP.config)
artifact, defaultKeep, forceOverride, err := corePP.PostProcessor.PostProcess(ctx, ppUi, priorArtifact)
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ts.End(err)
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if err != nil {
errors = append(errors, fmt.Errorf("Post-processor failed: %s", err))
continue PostProcessorRunSeqLoop
}
if artifact == nil {
log.Println("Nil artifact, halting post-processor chain.")
continue PostProcessorRunSeqLoop
}
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keep := defaultKeep
// When user has not set keep_input_artifact
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// corePP.keepInputArtifact is nil.
// In this case, use the keepDefault provided by the postprocessor.
// When user _has_ set keep_input_artifact, go with that instead.
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// Exception: for postprocessors that will fail/become
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// useless if keep isn't true, heed forceOverride and keep the
// input artifact regardless of user preference.
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if corePP.keepInputArtifact != nil {
if defaultKeep && *corePP.keepInputArtifact == false && forceOverride {
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log.Printf("The %s post-processor forces "+
"keep_input_artifact=true to preserve integrity of the"+
"build chain. User-set keep_input_artifact=false will be"+
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"ignored.", corePP.PType)
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} else {
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// User overrides default.
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keep = *corePP.keepInputArtifact
}
}
if i == 0 {
// This is the first post-processor. We handle deleting
// previous artifacts a bit different because multiple
// post-processors may be using the original and need it.
if !keepOriginalArtifact && keep {
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log.Printf(
"Flagging to keep original artifact from post-processor '%s'",
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corePP.PType)
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keepOriginalArtifact = true
}
} else {
// We have a prior artifact. If we want to keep it, we append
// it to the results list. Otherwise, we destroy it.
if keep {
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artifacts = append(artifacts, priorArtifact)
} else {
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log.Printf("Deleting prior artifact from post-processor '%s'", corePP.PType)
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if err := priorArtifact.Destroy(); err != nil {
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log.Printf("Error is %#v", err)
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errors = append(errors, fmt.Errorf("Failed cleaning up prior artifact: %s; pp is %s", err, corePP.PType))
}
}
}
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priorArtifact = artifact
}
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// Add on the last artifact to the results
if priorArtifact != nil {
artifacts = append(artifacts, priorArtifact)
}
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}
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if keepOriginalArtifact {
artifacts = append(artifacts, nil)
copy(artifacts[1:], artifacts)
artifacts[0] = builderArtifact
} else {
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log.Printf("Deleting original artifact for build '%s'", b.Type)
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if err := builderArtifact.Destroy(); err != nil {
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errors = append(errors, fmt.Errorf("Error destroying builder artifact: %s; bad artifact: %#v", err, builderArtifact.Files()))
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}
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}
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if len(errors) > 0 {
err = &MultiError{errors}
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}
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return artifacts, err
}
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func (b *CoreBuild) SetDebug(val bool) {
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if b.prepareCalled {
panic("prepare has already been called")
}
b.debug = val
}
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func (b *CoreBuild) SetForce(val bool) {
if b.prepareCalled {
panic("prepare has already been called")
}
b.force = val
}
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func (b *CoreBuild) SetOnError(val string) {
if b.prepareCalled {
panic("prepare has already been called")
}
b.onError = val
}