refactor(animations): introduce @angular/animation module (#14351)

PR Close: #14351
This commit is contained in:
Matias Niemelä
2017-01-26 11:16:51 -08:00
committed by Miško Hevery
parent baa654a234
commit 96073e51c3
56 changed files with 3983 additions and 18 deletions
@@ -0,0 +1,32 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AnimationPlayer} from '@angular/core';
import {StyleData} from '../common/style_data';
import {NoOpAnimationPlayer} from '../private_import_core';
/**
* @experimental
*/
export class NoOpAnimationDriver implements AnimationDriver {
animate(
element: any, keyframes: StyleData[], duration: number, delay: number, easing: string,
previousPlayers: AnimationPlayer[] = []): AnimationPlayer {
return new NoOpAnimationPlayer();
}
}
/**
* @experimental
*/
export abstract class AnimationDriver {
static NOOP: AnimationDriver = new NoOpAnimationDriver();
abstract animate(
element: any, keyframes: StyleData[], duration: number, delay: number, easing: string,
previousPlayers?: AnimationPlayer[]): AnimationPlayer;
}
@@ -0,0 +1,14 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {TransitionInstruction} from '@angular/core';
export const enum AnimationTransitionInstructionType {TransitionAnimation, TimelineAnimation}
export interface AnimationEngineInstruction extends TransitionInstruction {
type: AnimationTransitionInstructionType;
}
@@ -0,0 +1,236 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AnimationPlayer, Injectable} from '@angular/core';
import {StyleData} from '../common/style_data';
import {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';
import {AnimationTransitionInstruction} from '../dsl/animation_transition_instruction';
import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
import {AnimationGroupPlayer, NoOpAnimationPlayer, TransitionEngine} from '../private_import_core';
import {AnimationDriver} from './animation_driver';
import {AnimationEngineInstruction, AnimationTransitionInstructionType} from './animation_engine_instruction';
export declare type AnimationPlayerTuple = {
element: any; player: AnimationPlayer;
};
@Injectable()
export class DomAnimationTransitionEngine extends TransitionEngine {
private _flaggedInserts = new Set<any>();
private _queuedRemovals: any[] = [];
private _queuedAnimations: AnimationPlayerTuple[] = [];
private _activeElementAnimations = new Map<any, AnimationPlayer[]>();
private _activeTransitionAnimations = new Map<any, {[triggerName: string]: AnimationPlayer}>();
constructor(private _driver: AnimationDriver, private _normalizer: AnimationStyleNormalizer) {
super();
}
insertNode(container: any, element: any) {
container.appendChild(element);
this._flaggedInserts.add(element);
}
removeNode(element: any) { this._queuedRemovals.push(element); }
process(element: any, instructions: AnimationEngineInstruction[]): AnimationPlayer {
const players = instructions.map(instruction => {
if (instruction.type == AnimationTransitionInstructionType.TransitionAnimation) {
return this._handleTransitionAnimation(
element, <AnimationTransitionInstruction>instruction);
}
if (instruction.type == AnimationTransitionInstructionType.TimelineAnimation) {
return this._handleTimelineAnimation(
element, <AnimationTimelineInstruction>instruction, []);
}
return new NoOpAnimationPlayer();
});
return optimizeGroupPlayer(players);
}
private _handleTransitionAnimation(element: any, instruction: AnimationTransitionInstruction):
AnimationPlayer {
const triggerName = instruction.triggerName;
const elmTransitionMap = getOrSetAsInMap(this._activeTransitionAnimations, element, {});
let previousPlayers: AnimationPlayer[];
if (instruction.isRemovalTransition) {
// we make a copy of the array because the actual source array is modified
// each time a player is finished/destroyed (the forEach loop would fail otherwise)
previousPlayers = copyArray(this._activeElementAnimations.get(element));
} else {
previousPlayers = [];
const existingPlayer = elmTransitionMap[triggerName];
if (existingPlayer) {
previousPlayers.push(existingPlayer);
}
}
// it's important to do this step before destroying the players
// so that the onDone callback below won't fire before this
eraseStyles(element, instruction.fromStyles);
// we first run this so that the previous animation player
// data can be passed into the successive animation players
const players = instruction.timelines.map(
timelineInstruction => this._buildPlayer(element, timelineInstruction, previousPlayers));
previousPlayers.forEach(previousPlayer => previousPlayer.destroy());
const player = optimizeGroupPlayer(players);
player.onDone(() => {
player.destroy();
const elmTransitionMap = this._activeTransitionAnimations.get(element);
if (elmTransitionMap) {
delete elmTransitionMap[triggerName];
if (Object.keys(elmTransitionMap).length == 0) {
this._activeTransitionAnimations.delete(element);
}
}
deleteFromArrayMap(this._activeElementAnimations, element, player);
setStyles(element, instruction.toStyles);
});
this._queuePlayer(element, player);
elmTransitionMap[triggerName] = player;
return player;
}
private _handleTimelineAnimation(
element: any, instruction: AnimationTimelineInstruction,
previousPlayers: AnimationPlayer[]): AnimationPlayer {
const player = this._buildPlayer(element, instruction, previousPlayers);
player.onDestroy(() => { deleteFromArrayMap(this._activeElementAnimations, element, player); });
this._queuePlayer(element, player);
return player;
}
private _buildPlayer(
element: any, instruction: AnimationTimelineInstruction,
previousPlayers: AnimationPlayer[]): AnimationPlayer {
return this._driver.animate(
element, this._normalizeKeyframes(instruction.keyframes), instruction.duration,
instruction.delay, instruction.easing, previousPlayers);
}
private _normalizeKeyframes(keyframes: StyleData[]): StyleData[] {
const errors: string[] = [];
const normalizedKeyframes: StyleData[] = [];
keyframes.forEach(kf => {
const normalizedKeyframe: StyleData = {};
Object.keys(kf).forEach(prop => {
let normalizedProp = prop;
let normalizedValue = kf[prop];
if (prop != 'offset') {
normalizedProp = this._normalizer.normalizePropertyName(prop, errors);
normalizedValue =
this._normalizer.normalizeStyleValue(prop, normalizedProp, kf[prop], errors);
}
normalizedKeyframe[normalizedProp] = normalizedValue;
});
normalizedKeyframes.push(normalizedKeyframe);
});
if (errors.length) {
const LINE_START = '\n - ';
throw new Error(
`Unable to animate due to the following errors:${LINE_START}${errors.join(LINE_START)}`);
}
return normalizedKeyframes;
}
private _queuePlayer(element: any, player: AnimationPlayer) {
const tuple = <AnimationPlayerTuple>{element, player};
this._queuedAnimations.push(tuple);
player.init();
const elementAnimations = getOrSetAsInMap(this._activeElementAnimations, element, []);
elementAnimations.push(player);
}
triggerAnimations() {
while (this._queuedAnimations.length) {
const {player, element} = this._queuedAnimations.shift();
// in the event that an animation throws an error then we do
// not want to re-run animations on any previous animations
// if they have already been kicked off beforehand
if (!player.hasStarted()) {
player.play();
}
}
this._queuedRemovals.forEach(element => {
if (this._flaggedInserts.has(element)) return;
let parent = element;
let players: AnimationPlayer[];
while (parent = parent.parentNode) {
const match = this._activeElementAnimations.get(parent);
if (match) {
players = match;
break;
}
}
if (players) {
optimizeGroupPlayer(players).onDone(() => remove(element));
} else {
if (element.parentNode) {
remove(element);
}
}
});
this._queuedRemovals = [];
this._flaggedInserts.clear();
}
}
function getOrSetAsInMap(map: Map<any, any>, key: any, defaultValue: any) {
let value = map.get(key);
if (!value) {
map.set(key, value = defaultValue);
}
return value;
}
function deleteFromArrayMap(map: Map<any, any[]>, key: any, value: any) {
let arr = map.get(key);
if (arr) {
const index = arr.indexOf(value);
if (index >= 0) {
arr.splice(index, 1);
if (arr.length == 0) {
map.delete(key);
}
}
}
}
function setStyles(element: any, styles: StyleData) {
Object.keys(styles).forEach(prop => { element.style[prop] = styles[prop]; });
}
function eraseStyles(element: any, styles: StyleData) {
Object.keys(styles).forEach(prop => {
// IE requires '' instead of null
// see https://github.com/angular/angular/issues/7916
element.style[prop] = '';
});
}
function optimizeGroupPlayer(players: AnimationPlayer[]): AnimationPlayer {
return players.length == 1 ? players[0] : new AnimationGroupPlayer(players);
}
function copyArray(source: any[]): any[] {
return source ? source.splice(0) : [];
}
function remove(element: any) {
element.parentNode.removeChild(element);
}
@@ -0,0 +1,19 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
export interface DOMAnimation {
cancel(): void;
play(): void;
pause(): void;
finish(): void;
onfinish: Function;
position: number;
currentTime: number;
addEventListener(eventName: string, handler: (event: any) => any): any;
dispatchEvent(eventName: string): any;
}
@@ -0,0 +1,36 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AnimationPlayer} from '@angular/core';
import {StyleData} from '../../common/style_data';
import {AnimationDriver} from '../animation_driver';
import {WebAnimationsPlayer} from './web_animations_player';
export class WebAnimationsDriver implements AnimationDriver {
animate(
element: any, keyframes: StyleData[], duration: number, delay: number, easing: string,
previousPlayers: AnimationPlayer[] = []): WebAnimationsPlayer {
const playerOptions: {[key: string]: string |
number} = {'duration': duration, 'delay': delay, 'fill': 'forwards'};
// we check for this to avoid having a null|undefined value be present
// for the easing (which results in an error for certain browsers #9752)
if (easing) {
playerOptions['easing'] = easing;
}
const previousWebAnimationPlayers = <WebAnimationsPlayer[]>previousPlayers.filter(
player => { return player instanceof WebAnimationsPlayer; });
return new WebAnimationsPlayer(element, keyframes, playerOptions, previousWebAnimationPlayers);
}
}
export function supportsWebAnimations() {
return typeof Element !== 'undefined' && typeof(<any>Element).prototype['animate'] === 'function';
}
@@ -0,0 +1,194 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AUTO_STYLE, AnimationPlayer} from '@angular/core';
import {DOMAnimation} from './dom_animation';
export class WebAnimationsPlayer implements AnimationPlayer {
private _onDoneFns: Function[] = [];
private _onStartFns: Function[] = [];
private _onDestroyFns: Function[] = [];
private _player: DOMAnimation;
private _duration: number;
private _initialized = false;
private _finished = false;
private _started = false;
private _destroyed = false;
private _finalKeyframe: {[key: string]: string | number};
public parentPlayer: AnimationPlayer = null;
public previousStyles: {[styleName: string]: string | number};
constructor(
public element: any, public keyframes: {[key: string]: string | number}[],
public options: {[key: string]: string | number},
previousPlayers: WebAnimationsPlayer[] = []) {
this._duration = <number>options['duration'];
this.previousStyles = {};
previousPlayers.forEach(player => {
let styles = player._captureStyles();
Object.keys(styles).forEach(prop => this.previousStyles[prop] = styles[prop]);
});
}
private _onFinish() {
if (!this._finished) {
this._finished = true;
this._onDoneFns.forEach(fn => fn());
this._onDoneFns = [];
}
}
init(): void {
if (this._initialized) return;
this._initialized = true;
const keyframes = this.keyframes.map(styles => {
const formattedKeyframe: {[key: string]: string | number} = {};
Object.keys(styles).forEach((prop, index) => {
let value = styles[prop];
if (value == AUTO_STYLE) {
value = _computeStyle(this.element, prop);
}
if (value != undefined) {
formattedKeyframe[prop] = value;
}
});
return formattedKeyframe;
});
const previousStyleProps = Object.keys(this.previousStyles);
if (previousStyleProps.length) {
let startingKeyframe = keyframes[0];
let missingStyleProps: string[] = [];
previousStyleProps.forEach(prop => {
if (startingKeyframe[prop] != null) {
missingStyleProps.push(prop);
}
startingKeyframe[prop] = this.previousStyles[prop];
});
if (missingStyleProps.length) {
for (let i = 1; i < keyframes.length; i++) {
let kf = keyframes[i];
missingStyleProps.forEach(prop => { kf[prop] = _computeStyle(this.element, prop); });
}
}
}
this._player = this._triggerWebAnimation(this.element, keyframes, this.options);
this._finalKeyframe = _copyKeyframeStyles(keyframes[keyframes.length - 1]);
// this is required so that the player doesn't start to animate right away
this._resetDomPlayerState();
this._player.addEventListener('finish', () => this._onFinish());
}
/** @internal */
_triggerWebAnimation(element: any, keyframes: any[], options: any): DOMAnimation {
// jscompiler doesn't seem to know animate is a native property because it's not fully
// supported yet across common browsers (we polyfill it for Edge/Safari) [CL #143630929]
return <DOMAnimation>element['animate'](keyframes, options);
}
get domPlayer() { return this._player; }
onStart(fn: () => void): void { this._onStartFns.push(fn); }
onDone(fn: () => void): void { this._onDoneFns.push(fn); }
onDestroy(fn: () => void): void { this._onDestroyFns.push(fn); }
play(): void {
this.init();
if (!this.hasStarted()) {
this._onStartFns.forEach(fn => fn());
this._onStartFns = [];
this._started = true;
}
this._player.play();
}
pause(): void {
this.init();
this._player.pause();
}
finish(): void {
this.init();
this._onFinish();
this._player.finish();
}
reset(): void {
this._resetDomPlayerState();
this._destroyed = false;
this._finished = false;
this._started = false;
}
private _resetDomPlayerState() {
if (this._player) {
this._player.cancel();
}
}
restart(): void {
this.reset();
this.play();
}
hasStarted(): boolean { return this._started; }
destroy(): void {
if (!this._destroyed) {
this._resetDomPlayerState();
this._onFinish();
this._destroyed = true;
this._onDestroyFns.forEach(fn => fn());
this._onDestroyFns = [];
}
}
get totalTime(): number { return this._duration; }
setPosition(p: number): void { this._player.currentTime = p * this.totalTime; }
getPosition(): number { return this._player.currentTime / this.totalTime; }
private _captureStyles(): {[prop: string]: string | number} {
const styles: {[key: string]: string | number} = {};
if (this.hasStarted()) {
Object.keys(this._finalKeyframe).forEach(prop => {
if (prop != 'offset') {
styles[prop] =
this._finished ? this._finalKeyframe[prop] : _computeStyle(this.element, prop);
}
});
}
return styles;
}
}
function _computeStyle(element: any, prop: string): string {
return (<any>window.getComputedStyle(element))[prop];
}
function _copyKeyframeStyles(styles: {[style: string]: string | number}):
{[style: string]: string | number} {
const newStyles: {[style: string]: string | number} = {};
Object.keys(styles).forEach(prop => {
if (prop != 'offset') {
newStyles[prop] = styles[prop];
}
});
return newStyles;
}