finite automata example (#1364)

This commit is contained in:
Mihai Emil Andronache
2017-03-12 18:15:29 +02:00
committed by Grzegorz Piwowarek
parent 818eeeeb18
commit 19ff2eb487
7 changed files with 254 additions and 0 deletions
@@ -0,0 +1,20 @@
package com.baeldung.automata;
/**
* Finite state machine.
*/
public interface FiniteStateMachine {
/**
* Follow a transition, switch the state of the machine.
* @param c Char.
* @return A new finite state machine with the new state.
*/
FiniteStateMachine switchState(final CharSequence c);
/**
* Is the current state a final one?
* @return true or false.
*/
boolean canStop();
}
@@ -0,0 +1,30 @@
package com.baeldung.automata;
/**
* Default implementation of a finite state machine.
* This class is immutable and thread-safe.
*/
public final class RtFiniteStateMachine implements FiniteStateMachine {
/**
* Current state.
*/
private State current;
/**
* Ctor.
* @param initial Initial state of this machine.
*/
public RtFiniteStateMachine(final State initial) {
this.current = initial;
}
public FiniteStateMachine switchState(final CharSequence c) {
return new RtFiniteStateMachine(this.current.transit(c));
}
public boolean canStop() {
return this.current.isFinal();
}
}
@@ -0,0 +1,42 @@
package com.baeldung.automata;
import java.util.ArrayList;
import java.util.List;
/**
* State in a finite state machine.
*/
public final class RtState implements State {
private List<Transition> transitions;
private boolean isFinal;
public RtState() {
this(false);
}
public RtState(final boolean isFinal) {
this.transitions = new ArrayList<>();
this.isFinal = isFinal;
}
public State transit(final CharSequence c) {
for(final Transition t : this.transitions) {
if(t.isPossible(c)) {
return t.state();
}
}
throw new IllegalArgumentException("Input not accepted: " + c);
}
public boolean isFinal() {
return this.isFinal;
}
@Override
public State with(Transition tr) {
this.transitions.add(tr);
return this;
}
}
@@ -0,0 +1,31 @@
package com.baeldung.automata;
/**
* Transition in finite state machine.
*/
public final class RtTransition implements Transition {
private String rule;
private State next;
/**
* Ctor.
* @param rule Rule that a character has to meet
* in order to get to the next state.
* @param next Next state.
*/
public RtTransition (String rule, State next) {
this.rule = rule;
this.next = next;
}
public State state() {
return this.next;
}
public boolean isPossible(CharSequence c) {
return this.rule.equalsIgnoreCase(String.valueOf(c));
}
}
@@ -0,0 +1,29 @@
package com.baeldung.automata;
/**
* State. Part of a finite state machine.
*/
public interface State {
/**
* Add a Transition to this state.
* @param tr Given transition.
* @return Modified State.
*/
State with(final Transition tr);
/**
* Follow one of the transitions, to get
* to the next state.
* @param c Character.
* @return State.
* @throws IllegalStateException if the char is not accepted.
*/
State transit(final CharSequence c);
/**
* Can the automaton stop on this state?
* @return true or false
*/
boolean isFinal();
}
@@ -0,0 +1,20 @@
package com.baeldung.automata;
/**
* Transition in a finite State machine.
*/
public interface Transition {
/**
* Is the transition possible with the given character?
* @param c char.
* @return true or false.
*/
boolean isPossible(final CharSequence c);
/**
* The state to which this transition leads.
* @return State.
*/
State state();
}