Automata indentation and link (#1425)
* finite automata example * indentation and link
This commit is contained in:
committed by
Grzegorz Piwowarek
parent
9d0cb1e2aa
commit
202a19acbf
@@ -5,12 +5,12 @@ package com.baeldung.automata;
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*/
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public interface FiniteStateMachine {
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/**
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* Follow a transition, switch the state of the machine.
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* @param c Char.
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* @return A new finite state machine with the new state.
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*/
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FiniteStateMachine switchState(final CharSequence c);
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/**
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* Follow a transition, switch the state of the machine.
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* @param c Char.
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* @return A new finite state machine with the new state.
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*/
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FiniteStateMachine switchState(final CharSequence c);
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/**
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* Is the current state a final one?
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@@ -6,25 +6,25 @@ package com.baeldung.automata;
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*/
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public final class RtFiniteStateMachine implements FiniteStateMachine {
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/**
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* Current state.
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*/
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private State current;
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/**
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* Current state.
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*/
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private State current;
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/**
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* Ctor.
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* @param initial Initial state of this machine.
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*/
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public RtFiniteStateMachine(final State initial) {
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this.current = initial;
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}
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/**
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* Ctor.
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* @param initial Initial state of this machine.
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*/
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public RtFiniteStateMachine(final State initial) {
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this.current = initial;
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}
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public FiniteStateMachine switchState(final CharSequence c) {
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return new RtFiniteStateMachine(this.current.transit(c));
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}
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public FiniteStateMachine switchState(final CharSequence c) {
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return new RtFiniteStateMachine(this.current.transit(c));
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}
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public boolean canStop() {
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return this.current.isFinal();
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}
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public boolean canStop() {
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return this.current.isFinal();
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}
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}
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@@ -33,10 +33,10 @@ public final class RtState implements State {
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return this.isFinal;
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}
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@Override
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public State with(Transition tr) {
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this.transitions.add(tr);
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return this;
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}
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@Override
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public State with(Transition tr) {
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this.transitions.add(tr);
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return this;
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}
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}
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@@ -6,26 +6,26 @@ package com.baeldung.automata;
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*/
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public final class RtTransition implements Transition {
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private String rule;
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private State next;
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/**
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* Ctor.
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* @param rule Rule that a character has to meet
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* in order to get to the next state.
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* @param next Next state.
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*/
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public RtTransition (String rule, State next) {
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this.rule = rule;
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this.next = next;
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}
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public State state() {
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return this.next;
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}
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private String rule;
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private State next;
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/**
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* Ctor.
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* @param rule Rule that a character has to meet
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* in order to get to the next state.
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* @param next Next state.
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*/
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public RtTransition (String rule, State next) {
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this.rule = rule;
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this.next = next;
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}
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public State state() {
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return this.next;
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}
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public boolean isPossible(CharSequence c) {
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return this.rule.equalsIgnoreCase(String.valueOf(c));
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}
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public boolean isPossible(CharSequence c) {
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return this.rule.equalsIgnoreCase(String.valueOf(c));
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}
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}
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@@ -5,12 +5,12 @@ package com.baeldung.automata;
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*/
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public interface State {
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/**
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* Add a Transition to this state.
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* @param tr Given transition.
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* @return Modified State.
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*/
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State with(final Transition tr);
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/**
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* Add a Transition to this state.
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* @param tr Given transition.
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* @return Modified State.
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*/
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State with(final Transition tr);
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/**
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* Follow one of the transitions, to get
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@@ -5,16 +5,16 @@ package com.baeldung.automata;
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*/
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public interface Transition {
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/**
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* Is the transition possible with the given character?
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* @param c char.
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* @return true or false.
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*/
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boolean isPossible(final CharSequence c);
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/**
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* Is the transition possible with the given character?
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* @param c char.
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* @return true or false.
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*/
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boolean isPossible(final CharSequence c);
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/**
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* The state to which this transition leads.
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* @return State.
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*/
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/**
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* The state to which this transition leads.
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* @return State.
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*/
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State state();
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}
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