fix package, fix get random node

This commit is contained in:
Loredana Crusoveanu
2018-08-25 20:36:12 +03:00
parent f60debdcd3
commit aa8afa5b6e
13 changed files with 13 additions and 13 deletions
@@ -87,7 +87,7 @@ public class State {
void randomPlay() {
List<Position> availablePositions = this.board.getEmptyPositions();
int totalPossibilities = availablePositions.size();
int selectRandom = (int) (Math.random() * ((totalPossibilities - 1) + 1));
int selectRandom = (int) (Math.random() * totalPossibilities);
this.board.performMove(this.playerNo, availablePositions.get(selectRandom));
}
@@ -65,7 +65,7 @@ public class Node {
public Node getRandomChildNode() {
int noOfPossibleMoves = this.childArray.size();
int selectRandom = (int) (Math.random() * ((noOfPossibleMoves - 1) + 1));
int selectRandom = (int) (Math.random() * noOfPossibleMoves);
return this.childArray.get(selectRandom);
}