Merge branch 'master' into master

This commit is contained in:
iaforek
2017-07-07 09:58:30 +01:00
committed by GitHub
774 changed files with 24476 additions and 5184 deletions
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@@ -33,3 +33,11 @@ spring-openid/src/main/resources/application.properties
spring-security-openid/src/main/resources/application.properties
spring-all/*.log
*.jar
SpringDataInjectionDemo/.mvn/wrapper/maven-wrapper.properties
spring-call-getters-using-reflection/.mvn/wrapper/maven-wrapper.properties
spring-check-if-a-property-is-null/.mvn/wrapper/maven-wrapper.properties
+3
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@@ -0,0 +1,3 @@
### Relevant articles
- [Guide to Akka Streams](http://www.baeldung.com/akka-streams)
+30
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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<parent>
<artifactId>parent-modules</artifactId>
<groupId>com.baeldung</groupId>
<version>1.0.0-SNAPSHOT</version>
</parent>
<modelVersion>4.0.0</modelVersion>
<artifactId>akka-streams</artifactId>
<name>akka-streams</name>
<dependencies>
<dependency>
<groupId>com.typesafe.akka</groupId>
<artifactId>akka-stream_2.11</artifactId>
<version>${akkastreams.version}</version>
</dependency>
<dependency>
<groupId>com.typesafe.akka</groupId>
<artifactId>akka-stream-testkit_2.11</artifactId>
<version>${akkastreams.version}</version>
</dependency>
</dependencies>
<properties>
<akkastreams.version>2.5.2</akkastreams.version>
</properties>
</project>
@@ -0,0 +1,14 @@
package com.baeldung.akkastreams;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionStage;
public class AverageRepository {
CompletionStage<Double> save(Double average) {
return CompletableFuture.supplyAsync(() -> {
System.out.println("saving average: " + average);
return average;
});
}
}
@@ -0,0 +1,74 @@
package com.baeldung.akkastreams;
import akka.Done;
import akka.NotUsed;
import akka.actor.ActorSystem;
import akka.stream.ActorMaterializer;
import akka.stream.javadsl.Flow;
import akka.stream.javadsl.Keep;
import akka.stream.javadsl.Sink;
import akka.stream.javadsl.Source;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionStage;
import java.util.stream.Collectors;
public class DataImporter {
private final ActorSystem actorSystem;
private final AverageRepository averageRepository = new AverageRepository();
public DataImporter(ActorSystem actorSystem) {
this.actorSystem = actorSystem;
}
private List<Integer> parseLine(String line) {
String[] fields = line.split(";");
return Arrays.stream(fields)
.map(Integer::parseInt)
.collect(Collectors.toList());
}
private Flow<String, Integer, NotUsed> parseContent() {
return Flow.of(String.class).mapConcat(this::parseLine);
}
private Flow<Integer, Double, NotUsed> computeAverage() {
return Flow.of(Integer.class).grouped(2).mapAsyncUnordered(8, integers ->
CompletableFuture.supplyAsync(() -> integers
.stream()
.mapToDouble(v -> v)
.average()
.orElse(-1.0)));
}
Flow<String, Double, NotUsed> calculateAverage() {
return Flow.of(String.class)
.via(parseContent())
.via(computeAverage());
}
private Sink<Double, CompletionStage<Done>> storeAverages() {
return Flow.of(Double.class)
.mapAsyncUnordered(4, averageRepository::save)
.toMat(Sink.ignore(), Keep.right());
}
CompletionStage<Done> calculateAverageForContent(String content) {
return Source.single(content)
.via(calculateAverage())
.runWith(storeAverages(), ActorMaterializer.create(actorSystem))
.whenComplete((d, e) -> {
if (d != null) {
System.out.println("Import finished ");
} else {
e.printStackTrace();
}
});
}
}
@@ -0,0 +1,43 @@
package com.baeldung.akkastreams;
import akka.NotUsed;
import akka.actor.ActorSystem;
import akka.stream.ActorMaterializer;
import akka.stream.javadsl.Flow;
import akka.stream.javadsl.Source;
import akka.stream.testkit.javadsl.TestSink;
import org.junit.Test;
public class DataImporterUnitTest {
private final ActorSystem actorSystem = ActorSystem.create();
@Test
public void givenStreamOfIntegers_whenCalculateAverageOfPairs_thenShouldReturnProperResults() {
//given
Flow<String, Double, NotUsed> tested = new DataImporter(actorSystem).calculateAverage();
String input = "1;9;11;0";
//when
Source<Double, NotUsed> flow = Source.single(input).via(tested);
//then
flow
.runWith(TestSink.probe(actorSystem), ActorMaterializer.create(actorSystem))
.request(4)
.expectNextUnordered(5d, 5.5);
}
@Test
public void givenStreamOfIntegers_whenCalculateAverageAndSaveToSink_thenShouldFinishSuccessfully() {
//given
DataImporter dataImporter = new DataImporter(actorSystem);
String input = "10;90;110;10";
//when
dataImporter.calculateAverageForContent(input)
.thenAccept(d -> actorSystem.terminate());
}
}
@@ -1,4 +1,4 @@
package com.baeldung.automata;
package com.baeldung.algorithms.automata;
/**
* Finite state machine.
@@ -1,4 +1,4 @@
package com.baeldung.automata;
package com.baeldung.algorithms.automata;
/**
* Default implementation of a finite state machine.
@@ -1,4 +1,4 @@
package com.baeldung.automata;
package com.baeldung.algorithms.automata;
import java.util.ArrayList;
import java.util.List;
@@ -1,4 +1,4 @@
package com.baeldung.automata;
package com.baeldung.algorithms.automata;
/**
@@ -1,4 +1,4 @@
package com.baeldung.automata;
package com.baeldung.algorithms.automata;
/**
* State. Part of a finite state machine.
@@ -1,4 +1,4 @@
package com.baeldung.automata;
package com.baeldung.algorithms.automata;
/**
* Transition in a finite State machine.
@@ -0,0 +1,189 @@
package com.baeldung.algorithms.hillclimbing;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.Stack;
public class HillClimbing {
public static void main(String[] args) {
HillClimbing hillClimbing = new HillClimbing();
String blockArr[] = { "B", "C", "D", "A" };
Stack<String> startState = hillClimbing.getStackWithValues(blockArr);
String goalBlockArr[] = { "A", "B", "C", "D" };
Stack<String> goalState = hillClimbing.getStackWithValues(goalBlockArr);
try {
List<State> solutionSequence = hillClimbing.getRouteWithHillClimbing(startState, goalState);
solutionSequence.forEach(HillClimbing::printEachStep);
} catch (Exception e) {
e.printStackTrace();
}
}
private static void printEachStep(State state) {
List<Stack<String>> stackList = state.getState();
System.out.println("----------------");
stackList.forEach(stack -> {
while (!stack.isEmpty()) {
System.out.println(stack.pop());
}
System.out.println(" ");
});
}
private Stack<String> getStackWithValues(String[] blocks) {
Stack<String> stack = new Stack<>();
for (String block : blocks)
stack.push(block);
return stack;
}
/**
* This method prepares path from init state to goal state
*/
public List<State> getRouteWithHillClimbing(Stack<String> initStateStack, Stack<String> goalStateStack) throws Exception {
List<Stack<String>> initStateStackList = new ArrayList<>();
initStateStackList.add(initStateStack);
int initStateHeuristics = getHeuristicsValue(initStateStackList, goalStateStack);
State initState = new State(initStateStackList, initStateHeuristics);
List<State> resultPath = new ArrayList<>();
resultPath.add(new State(initState));
State currentState = initState;
boolean noStateFound = false;
while (!currentState.getState()
.get(0)
.equals(goalStateStack) || noStateFound) {
noStateFound = true;
State nextState = findNextState(currentState, goalStateStack);
if (nextState != null) {
noStateFound = false;
currentState = nextState;
resultPath.add(new State(nextState));
}
}
return resultPath;
}
/**
* This method finds new state from current state based on goal and
* heuristics
*/
public State findNextState(State currentState, Stack<String> goalStateStack) {
List<Stack<String>> listOfStacks = currentState.getState();
int currentStateHeuristics = currentState.getHeuristics();
return listOfStacks.stream()
.map(stack -> {
return applyOperationsOnState(listOfStacks, stack, currentStateHeuristics, goalStateStack);
})
.filter(Objects::nonNull)
.findFirst()
.orElse(null);
}
/**
* This method applies operations on the current state to get a new state
*/
public State applyOperationsOnState(List<Stack<String>> listOfStacks, Stack<String> stack, int currentStateHeuristics, Stack<String> goalStateStack) {
State tempState;
List<Stack<String>> tempStackList = new ArrayList<>(listOfStacks);
String block = stack.pop();
if (stack.size() == 0)
tempStackList.remove(stack);
tempState = pushElementToNewStack(tempStackList, block, currentStateHeuristics, goalStateStack);
if (tempState == null) {
tempState = pushElementToExistingStacks(stack, tempStackList, block, currentStateHeuristics, goalStateStack);
}
if (tempState == null)
stack.push(block);
return tempState;
}
/**
* Operation to be applied on a state in order to find new states. This
* operation pushes an element into a new stack
*/
private State pushElementToNewStack(List<Stack<String>> currentStackList, String block, int currentStateHeuristics, Stack<String> goalStateStack) {
State newState = null;
Stack<String> newStack = new Stack<>();
newStack.push(block);
currentStackList.add(newStack);
int newStateHeuristics = getHeuristicsValue(currentStackList, goalStateStack);
if (newStateHeuristics > currentStateHeuristics) {
newState = new State(currentStackList, newStateHeuristics);
} else {
currentStackList.remove(newStack);
}
return newState;
}
/**
* Operation to be applied on a state in order to find new states. This
* operation pushes an element into one of the other stacks to explore new
* states
*/
private State pushElementToExistingStacks(Stack currentStack, List<Stack<String>> currentStackList, String block, int currentStateHeuristics, Stack<String> goalStateStack) {
Optional<State> newState = currentStackList.stream()
.filter(stack -> stack != currentStack)
.map(stack -> {
return pushElementToStack(stack, block, currentStackList, currentStateHeuristics, goalStateStack);
})
.filter(Objects::nonNull)
.findFirst();
return newState.orElse(null);
}
/**
* This method pushes a block to the stack and returns new state if its closer to goal
*/
private State pushElementToStack(Stack stack, String block, List<Stack<String>> currentStackList, int currentStateHeuristics, Stack<String> goalStateStack) {
stack.push(block);
int newStateHeuristics = getHeuristicsValue(currentStackList, goalStateStack);
if (newStateHeuristics > currentStateHeuristics) {
return new State(currentStackList, newStateHeuristics);
}
stack.pop();
return null;
}
/**
* This method returns heuristics value for given state with respect to goal
* state
*/
public int getHeuristicsValue(List<Stack<String>> currentState, Stack<String> goalStateStack) {
Integer heuristicValue;
heuristicValue = currentState.stream()
.mapToInt(stack -> {
return getHeuristicsValueForStack(stack, currentState, goalStateStack);
})
.sum();
return heuristicValue;
}
/**
* This method returns heuristics value for a particular stack
*/
public int getHeuristicsValueForStack(Stack<String> stack, List<Stack<String>> currentState, Stack<String> goalStateStack) {
int stackHeuristics = 0;
boolean isPositioneCorrect = true;
int goalStartIndex = 0;
for (String currentBlock : stack) {
if (isPositioneCorrect && currentBlock.equals(goalStateStack.get(goalStartIndex))) {
stackHeuristics += goalStartIndex;
} else {
stackHeuristics -= goalStartIndex;
isPositioneCorrect = false;
}
goalStartIndex++;
}
return stackHeuristics;
}
}
@@ -0,0 +1,43 @@
package com.baeldung.algorithms.hillclimbing;
import java.util.ArrayList;
import java.util.List;
import java.util.Stack;
public class State {
private List<Stack<String>> state;
private int heuristics;
public State(List<Stack<String>> state) {
this.state = state;
}
State(List<Stack<String>> state, int heuristics) {
this.state = state;
this.heuristics = heuristics;
}
State(State state) {
if (state != null) {
this.state = new ArrayList<>();
for (Stack s : state.getState()) {
Stack s1;
s1 = (Stack) s.clone();
this.state.add(s1);
}
this.heuristics = state.getHeuristics();
}
}
public List<Stack<String>> getState() {
return state;
}
public int getHeuristics() {
return heuristics;
}
public void setHeuristics(int heuristics) {
this.heuristics = heuristics;
}
}
@@ -0,0 +1,109 @@
package com.baeldung.algorithms.mcts.montecarlo;
import java.util.List;
import com.baeldung.algorithms.mcts.tictactoe.Board;
import com.baeldung.algorithms.mcts.tree.Node;
import com.baeldung.algorithms.mcts.tree.Tree;
public class MonteCarloTreeSearch {
private static final int WIN_SCORE = 10;
private int level;
private int oponent;
public MonteCarloTreeSearch() {
this.level = 3;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
private int getMillisForCurrentLevel() {
return 2 * (this.level - 1) + 1;
}
public Board findNextMove(Board board, int playerNo) {
long start = System.currentTimeMillis();
long end = start + 60 * getMillisForCurrentLevel();
oponent = 3 - playerNo;
Tree tree = new Tree();
Node rootNode = tree.getRoot();
rootNode.getState().setBoard(board);
rootNode.getState().setPlayerNo(oponent);
while (System.currentTimeMillis() < end) {
// Phase 1 - Selection
Node promisingNode = selectPromisingNode(rootNode);
// Phase 2 - Expansion
if (promisingNode.getState().getBoard().checkStatus() == Board.IN_PROGRESS)
expandNode(promisingNode);
// Phase 3 - Simulation
Node nodeToExplore = promisingNode;
if (promisingNode.getChildArray().size() > 0) {
nodeToExplore = promisingNode.getRandomChildNode();
}
int playoutResult = simulateRandomPlayout(nodeToExplore);
// Phase 4 - Update
backPropogation(nodeToExplore, playoutResult);
}
Node winnerNode = rootNode.getChildWithMaxScore();
tree.setRoot(winnerNode);
return winnerNode.getState().getBoard();
}
private Node selectPromisingNode(Node rootNode) {
Node node = rootNode;
while (node.getChildArray().size() != 0) {
node = UCT.findBestNodeWithUCT(node);
}
return node;
}
private void expandNode(Node node) {
List<State> possibleStates = node.getState().getAllPossibleStates();
possibleStates.forEach(state -> {
Node newNode = new Node(state);
newNode.setParent(node);
newNode.getState().setPlayerNo(node.getState().getOpponent());
node.getChildArray().add(newNode);
});
}
private void backPropogation(Node nodeToExplore, int playerNo) {
Node tempNode = nodeToExplore;
while (tempNode != null) {
tempNode.getState().incrementVisit();
if (tempNode.getState().getPlayerNo() == playerNo)
tempNode.getState().addScore(WIN_SCORE);
tempNode = tempNode.getParent();
}
}
private int simulateRandomPlayout(Node node) {
Node tempNode = new Node(node);
State tempState = tempNode.getState();
int boardStatus = tempState.getBoard().checkStatus();
if (boardStatus == oponent) {
tempNode.getParent().getState().setWinScore(Integer.MIN_VALUE);
return boardStatus;
}
while (boardStatus == Board.IN_PROGRESS) {
tempState.togglePlayer();
tempState.randomPlay();
boardStatus = tempState.getBoard().checkStatus();
}
return boardStatus;
}
}
@@ -0,0 +1,97 @@
package com.baeldung.algorithms.mcts.montecarlo;
import java.util.ArrayList;
import java.util.List;
import com.baeldung.algorithms.mcts.tictactoe.Board;
import com.baeldung.algorithms.mcts.tictactoe.Position;
public class State {
private Board board;
private int playerNo;
private int visitCount;
private double winScore;
public State() {
board = new Board();
}
public State(State state) {
this.board = new Board(state.getBoard());
this.playerNo = state.getPlayerNo();
this.visitCount = state.getVisitCount();
this.winScore = state.getWinScore();
}
public State(Board board) {
this.board = new Board(board);
}
Board getBoard() {
return board;
}
void setBoard(Board board) {
this.board = board;
}
int getPlayerNo() {
return playerNo;
}
void setPlayerNo(int playerNo) {
this.playerNo = playerNo;
}
int getOpponent() {
return 3 - playerNo;
}
public int getVisitCount() {
return visitCount;
}
public void setVisitCount(int visitCount) {
this.visitCount = visitCount;
}
double getWinScore() {
return winScore;
}
void setWinScore(double winScore) {
this.winScore = winScore;
}
public List<State> getAllPossibleStates() {
List<State> possibleStates = new ArrayList<>();
List<Position> availablePositions = this.board.getEmptyPositions();
availablePositions.forEach(p -> {
State newState = new State(this.board);
newState.setPlayerNo(3 - this.playerNo);
newState.getBoard().performMove(newState.getPlayerNo(), p);
possibleStates.add(newState);
});
return possibleStates;
}
void incrementVisit() {
this.visitCount++;
}
void addScore(double score) {
if (this.winScore != Integer.MIN_VALUE)
this.winScore += score;
}
void randomPlay() {
List<Position> availablePositions = this.board.getEmptyPositions();
int totalPossibilities = availablePositions.size();
int selectRandom = (int) (Math.random() * ((totalPossibilities - 1) + 1));
this.board.performMove(this.playerNo, availablePositions.get(selectRandom));
}
void togglePlayer() {
this.playerNo = 3 - this.playerNo;
}
}
@@ -0,0 +1,24 @@
package com.baeldung.algorithms.mcts.montecarlo;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import com.baeldung.algorithms.mcts.tree.Node;
public class UCT {
public static double uctValue(int totalVisit, double nodeWinScore, int nodeVisit) {
if (nodeVisit == 0) {
return Integer.MAX_VALUE;
}
return (nodeWinScore / (double) nodeVisit) + 1.41 * Math.sqrt(Math.log(totalVisit) / (double) nodeVisit);
}
static Node findBestNodeWithUCT(Node node) {
int parentVisit = node.getState().getVisitCount();
return Collections.max(
node.getChildArray(),
Comparator.comparing(c -> uctValue(parentVisit, c.getState().getWinScore(), c.getState().getVisitCount())));
}
}
@@ -0,0 +1,155 @@
package com.baeldung.algorithms.mcts.tictactoe;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class Board {
int[][] boardValues;
int totalMoves;
public static final int DEFAULT_BOARD_SIZE = 3;
public static final int IN_PROGRESS = -1;
public static final int DRAW = 0;
public static final int P1 = 1;
public static final int P2 = 2;
public Board() {
boardValues = new int[DEFAULT_BOARD_SIZE][DEFAULT_BOARD_SIZE];
}
public Board(int boardSize) {
boardValues = new int[boardSize][boardSize];
}
public Board(int[][] boardValues) {
this.boardValues = boardValues;
}
public Board(int[][] boardValues, int totalMoves) {
this.boardValues = boardValues;
this.totalMoves = totalMoves;
}
public Board(Board board) {
int boardLength = board.getBoardValues().length;
this.boardValues = new int[boardLength][boardLength];
int[][] boardValues = board.getBoardValues();
int n = boardValues.length;
for (int i = 0; i < n; i++) {
int m = boardValues[i].length;
for (int j = 0; j < m; j++) {
this.boardValues[i][j] = boardValues[i][j];
}
}
}
public void performMove(int player, Position p) {
this.totalMoves++;
boardValues[p.getX()][p.getY()] = player;
}
public int[][] getBoardValues() {
return boardValues;
}
public void setBoardValues(int[][] boardValues) {
this.boardValues = boardValues;
}
public int checkStatus() {
int boardSize = boardValues.length;
int maxIndex = boardSize - 1;
int[] diag1 = new int[boardSize];
int[] diag2 = new int[boardSize];
for (int i = 0; i < boardSize; i++) {
int[] row = boardValues[i];
int[] col = new int[boardSize];
for (int j = 0; j < boardSize; j++) {
col[j] = boardValues[j][i];
}
int checkRowForWin = checkForWin(row);
if(checkRowForWin!=0)
return checkRowForWin;
int checkColForWin = checkForWin(col);
if(checkColForWin!=0)
return checkColForWin;
diag1[i] = boardValues[i][i];
diag2[i] = boardValues[maxIndex - i][i];
}
int checkDia1gForWin = checkForWin(diag1);
if(checkDia1gForWin!=0)
return checkDia1gForWin;
int checkDiag2ForWin = checkForWin(diag2);
if(checkDiag2ForWin!=0)
return checkDiag2ForWin;
if (getEmptyPositions().size() > 0)
return IN_PROGRESS;
else
return DRAW;
}
private int checkForWin(int[] row) {
boolean isEqual = true;
int size = row.length;
int previous = row[0];
for (int i = 0; i < size; i++) {
if (previous != row[i]) {
isEqual = false;
break;
}
previous = row[i];
}
if(isEqual)
return previous;
else
return 0;
}
public void printBoard() {
int size = this.boardValues.length;
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
System.out.print(boardValues[i][j] + " ");
}
System.out.println();
}
}
public List<Position> getEmptyPositions() {
int size = this.boardValues.length;
List<Position> emptyPositions = new ArrayList<>();
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (boardValues[i][j] == 0)
emptyPositions.add(new Position(i, j));
}
}
return emptyPositions;
}
public void printStatus() {
switch (this.checkStatus()) {
case P1:
System.out.println("Player 1 wins");
break;
case P2:
System.out.println("Player 2 wins");
break;
case DRAW:
System.out.println("Game Draw");
break;
case IN_PROGRESS:
System.out.println("Game In rogress");
break;
}
}
}
@@ -0,0 +1,31 @@
package com.baeldung.algorithms.mcts.tictactoe;
public class Position {
int x;
int y;
public Position() {
}
public Position(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
@@ -0,0 +1,78 @@
package com.baeldung.algorithms.mcts.tree;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import com.baeldung.algorithms.mcts.montecarlo.State;
public class Node {
State state;
Node parent;
List<Node> childArray;
public Node() {
this.state = new State();
childArray = new ArrayList<>();
}
public Node(State state) {
this.state = state;
childArray = new ArrayList<>();
}
public Node(State state, Node parent, List<Node> childArray) {
this.state = state;
this.parent = parent;
this.childArray = childArray;
}
public Node(Node node) {
this.childArray = new ArrayList<>();
this.state = new State(node.getState());
if (node.getParent() != null)
this.parent = node.getParent();
List<Node> childArray = node.getChildArray();
for (Node child : childArray) {
this.childArray.add(new Node(child));
}
}
public State getState() {
return state;
}
public void setState(State state) {
this.state = state;
}
public Node getParent() {
return parent;
}
public void setParent(Node parent) {
this.parent = parent;
}
public List<Node> getChildArray() {
return childArray;
}
public void setChildArray(List<Node> childArray) {
this.childArray = childArray;
}
public Node getRandomChildNode() {
int noOfPossibleMoves = this.childArray.size();
int selectRandom = (int) (Math.random() * ((noOfPossibleMoves - 1) + 1));
return this.childArray.get(selectRandom);
}
public Node getChildWithMaxScore() {
return Collections.max(this.childArray, Comparator.comparing(c -> {
return c.getState().getVisitCount();
}));
}
}
@@ -0,0 +1,26 @@
package com.baeldung.algorithms.mcts.tree;
public class Tree {
Node root;
public Tree() {
root = new Node();
}
public Tree(Node root) {
this.root = root;
}
public Node getRoot() {
return root;
}
public void setRoot(Node root) {
this.root = root;
}
public void addChild(Node parent, Node child) {
parent.getChildArray().add(child);
}
}
@@ -0,0 +1,14 @@
package com.baeldung.algorithms.minimax;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
class GameOfBones {
static List<Integer> getPossibleStates(int noOfBonesInHeap) {
return IntStream.rangeClosed(1, 3).boxed()
.map(i -> noOfBonesInHeap - i)
.filter(newHeapCount -> newHeapCount >= 0)
.collect(Collectors.toList());
}
}
@@ -0,0 +1,60 @@
package com.baeldung.algorithms.minimax;
import java.util.Comparator;
import java.util.List;
import java.util.NoSuchElementException;
public class MiniMax {
private Tree tree;
public Tree getTree() {
return tree;
}
public void constructTree(int noOfBones) {
tree = new Tree();
Node root = new Node(noOfBones, true);
tree.setRoot(root);
constructTree(root);
}
private void constructTree(Node node) {
List<Integer> listofPossibleHeaps = GameOfBones.getPossibleStates(node.getNoOfBones());
boolean isMaxPlayer = !node.isMaxPlayer();
listofPossibleHeaps.forEach(n -> {
Node newNode = new Node(n, isMaxPlayer);
node.addChild(newNode);
if (newNode.getNoOfBones() > 0) {
constructTree(newNode);
}
});
}
public boolean checkWin() {
Node root = tree.getRoot();
checkWin(root);
return root.getScore() == 1;
}
private void checkWin(Node node) {
List<Node> children = node.getChildren();
boolean isMaxPlayer = node.isMaxPlayer();
children.forEach(child -> {
if (child.getNoOfBones() == 0) {
child.setScore(isMaxPlayer ? 1 : -1);
} else {
checkWin(child);
}
});
Node bestChild = findBestChild(isMaxPlayer, children);
node.setScore(bestChild.getScore());
}
private Node findBestChild(boolean isMaxPlayer, List<Node> children) {
Comparator<Node> byScoreComparator = Comparator.comparing(Node::getScore);
return children.stream()
.max(isMaxPlayer ? byScoreComparator : byScoreComparator.reversed())
.orElseThrow(NoSuchElementException::new);
}
}
@@ -0,0 +1,42 @@
package com.baeldung.algorithms.minimax;
import java.util.ArrayList;
import java.util.List;
public class Node {
private int noOfBones;
private boolean isMaxPlayer;
private int score;
private List<Node> children;
public Node(int noOfBones, boolean isMaxPlayer) {
this.noOfBones = noOfBones;
this.isMaxPlayer = isMaxPlayer;
children = new ArrayList<>();
}
int getNoOfBones() {
return noOfBones;
}
boolean isMaxPlayer() {
return isMaxPlayer;
}
int getScore() {
return score;
}
void setScore(int score) {
this.score = score;
}
List<Node> getChildren() {
return children;
}
void addChild(Node newNode) {
children.add(newNode);
}
}
@@ -0,0 +1,16 @@
package com.baeldung.algorithms.minimax;
public class Tree {
private Node root;
Tree() {
}
Node getRoot() {
return root;
}
void setRoot(Node root) {
this.root = root;
}
}
@@ -0,0 +1,58 @@
package algorithms;
import com.baeldung.algorithms.hillclimbing.HillClimbing;
import com.baeldung.algorithms.hillclimbing.State;
import org.junit.Before;
import org.junit.Test;
import java.util.ArrayList;
import java.util.List;
import java.util.Stack;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
public class HillClimbingAlgorithmTest {
private Stack<String> initStack;
private Stack<String> goalStack;
@Before
public void initStacks() {
String blockArr[] = { "B", "C", "D", "A" };
String goalBlockArr[] = { "A", "B", "C", "D" };
initStack = new Stack<>();
for (String block : blockArr)
initStack.push(block);
goalStack = new Stack<>();
for (String block : goalBlockArr)
goalStack.push(block);
}
@Test
public void givenInitAndGoalState_whenGetPathWithHillClimbing_thenPathFound() {
HillClimbing hillClimbing = new HillClimbing();
List<State> path;
try {
path = hillClimbing.getRouteWithHillClimbing(initStack, goalStack);
assertNotNull(path);
assertEquals(path.get(path.size() - 1)
.getState()
.get(0), goalStack);
} catch (Exception e) {
e.printStackTrace();
}
}
@Test
public void givenCurrentState_whenFindNextState_thenBetterHeuristics() {
HillClimbing hillClimbing = new HillClimbing();
List<Stack<String>> initList = new ArrayList<>();
initList.add(initStack);
State currentState = new State(initList);
currentState.setHeuristics(hillClimbing.getHeuristicsValue(initList, goalStack));
State nextState = hillClimbing.findNextState(currentState, goalStack);
assertTrue(nextState.getHeuristics() > currentState.getHeuristics());
}
}
@@ -0,0 +1,92 @@
package algorithms;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import java.util.List;
import org.junit.Before;
import org.junit.Test;
import com.baeldung.algorithms.mcts.montecarlo.MonteCarloTreeSearch;
import com.baeldung.algorithms.mcts.montecarlo.State;
import com.baeldung.algorithms.mcts.montecarlo.UCT;
import com.baeldung.algorithms.mcts.tictactoe.Board;
import com.baeldung.algorithms.mcts.tictactoe.Position;
import com.baeldung.algorithms.mcts.tree.Tree;
public class MCTSTest {
Tree gameTree;
MonteCarloTreeSearch mcts;
@Before
public void initGameTree() {
gameTree = new Tree();
mcts = new MonteCarloTreeSearch();
}
@Test
public void givenStats_whenGetUCTForNode_thenUCTMatchesWithManualData() {
double uctValue = 15.79;
assertEquals(UCT.uctValue(600, 300, 20), uctValue, 0.01);
}
@Test
public void giveninitBoardState_whenGetAllPossibleStates_thenNonEmptyList() {
State initState = gameTree.getRoot().getState();
List<State> possibleStates = initState.getAllPossibleStates();
assertTrue(possibleStates.size() > 0);
}
@Test
public void givenEmptyBoard_whenPerformMove_thenLessAvailablePossitions() {
Board board = new Board();
int initAvailablePositions = board.getEmptyPositions().size();
board.performMove(Board.P1, new Position(1, 1));
int availablePositions = board.getEmptyPositions().size();
assertTrue(initAvailablePositions > availablePositions);
}
@Test
public void givenEmptyBoard_whenSimulateInterAIPlay_thenGameDraw() {
Board board = new Board();
int player = Board.P1;
int totalMoves = Board.DEFAULT_BOARD_SIZE * Board.DEFAULT_BOARD_SIZE;
for (int i = 0; i < totalMoves; i++) {
board = mcts.findNextMove(board, player);
if (board.checkStatus() != -1) {
break;
}
player = 3 - player;
}
int winStatus = board.checkStatus();
assertEquals(winStatus, Board.DRAW);
}
@Test
public void givenEmptyBoard_whenLevel1VsLevel3_thenLevel3WinsOrDraw() {
Board board = new Board();
MonteCarloTreeSearch mcts1 = new MonteCarloTreeSearch();
mcts1.setLevel(1);
MonteCarloTreeSearch mcts3 = new MonteCarloTreeSearch();
mcts3.setLevel(3);
int player = Board.P1;
int totalMoves = Board.DEFAULT_BOARD_SIZE * Board.DEFAULT_BOARD_SIZE;
for (int i = 0; i < totalMoves; i++) {
if (player == Board.P1)
board = mcts3.findNextMove(board, player);
else
board = mcts1.findNextMove(board, player);
if (board.checkStatus() != -1) {
break;
}
player = 3 - player;
}
int winStatus = board.checkStatus();
assertTrue(winStatus == Board.DRAW || winStatus == Board.P1);
}
}
@@ -1,6 +1,6 @@
package algorithms;
import com.baeldung.automata.*;
import com.baeldung.algorithms.automata.*;
import org.junit.Test;
import static org.junit.Assert.assertTrue;
@@ -0,0 +1,92 @@
package algorithms.mcts;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import java.util.List;
import org.junit.Before;
import org.junit.Test;
import com.baeldung.algorithms.mcts.montecarlo.MonteCarloTreeSearch;
import com.baeldung.algorithms.mcts.montecarlo.State;
import com.baeldung.algorithms.mcts.montecarlo.UCT;
import com.baeldung.algorithms.mcts.tictactoe.Board;
import com.baeldung.algorithms.mcts.tictactoe.Position;
import com.baeldung.algorithms.mcts.tree.Tree;
public class MCTSTest {
private Tree gameTree;
private MonteCarloTreeSearch mcts;
@Before
public void initGameTree() {
gameTree = new Tree();
mcts = new MonteCarloTreeSearch();
}
@Test
public void givenStats_whenGetUCTForNode_thenUCTMatchesWithManualData() {
double uctValue = 15.79;
assertEquals(UCT.uctValue(600, 300, 20), uctValue, 0.01);
}
@Test
public void giveninitBoardState_whenGetAllPossibleStates_thenNonEmptyList() {
State initState = gameTree.getRoot().getState();
List<State> possibleStates = initState.getAllPossibleStates();
assertTrue(possibleStates.size() > 0);
}
@Test
public void givenEmptyBoard_whenPerformMove_thenLessAvailablePossitions() {
Board board = new Board();
int initAvailablePositions = board.getEmptyPositions().size();
board.performMove(Board.P1, new Position(1, 1));
int availablePositions = board.getEmptyPositions().size();
assertTrue(initAvailablePositions > availablePositions);
}
@Test
public void givenEmptyBoard_whenSimulateInterAIPlay_thenGameDraw() {
Board board = new Board();
int player = Board.P1;
int totalMoves = Board.DEFAULT_BOARD_SIZE * Board.DEFAULT_BOARD_SIZE;
for (int i = 0; i < totalMoves; i++) {
board = mcts.findNextMove(board, player);
if (board.checkStatus() != -1) {
break;
}
player = 3 - player;
}
int winStatus = board.checkStatus();
assertEquals(winStatus, Board.DRAW);
}
@Test
public void givenEmptyBoard_whenLevel1VsLevel3_thenLevel3WinsOrDraw() {
Board board = new Board();
MonteCarloTreeSearch mcts1 = new MonteCarloTreeSearch();
mcts1.setLevel(1);
MonteCarloTreeSearch mcts3 = new MonteCarloTreeSearch();
mcts3.setLevel(3);
int player = Board.P1;
int totalMoves = Board.DEFAULT_BOARD_SIZE * Board.DEFAULT_BOARD_SIZE;
for (int i = 0; i < totalMoves; i++) {
if (player == Board.P1)
board = mcts3.findNextMove(board, player);
else
board = mcts1.findNextMove(board, player);
if (board.checkStatus() != -1) {
break;
}
player = 3 - player;
}
int winStatus = board.checkStatus();
assertTrue(winStatus == Board.DRAW || winStatus == Board.P1);
}
}
@@ -0,0 +1,36 @@
package algorithms.minimax;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.*;
import com.baeldung.algorithms.minimax.MiniMax;
import com.baeldung.algorithms.minimax.Tree;
public class MinimaxTest {
private Tree gameTree;
private MiniMax miniMax;
@Before
public void initMiniMaxUtility() {
miniMax = new MiniMax();
}
@Test
public void givenMiniMax_whenConstructTree_thenNotNullTree() {
assertNull(gameTree);
miniMax.constructTree(6);
gameTree = miniMax.getTree();
assertNotNull(gameTree);
}
@Test
public void givenMiniMax_whenCheckWin_thenComputeOptimal() {
miniMax.constructTree(6);
boolean result = miniMax.checkWin();
assertTrue(result);
miniMax.constructTree(8);
result = miniMax.checkWin();
assertFalse(result);
}
}

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