添加到 trunk
+YUCHENG HU+ git-svn-id: https://svn.code.sf.net/p/hawebs/svn@175 a2543c7e-f6e9-4f8a-8bff-1ffc34733512
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Vendored
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/**
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* $RCSfile: editor_plugin_src.js,v $
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* $Revision: 1.12 $
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* $Date: 2006/02/22 20:06:23 $
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*
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* @author Moxiecode
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* @copyright Copyright © 2004-2006, Moxiecode Systems AB, All rights reserved.
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*/
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/* Import plugin specific language pack */
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tinyMCE.importPluginLanguagePack('template', 'en,tr,he,nb,ru,ru_KOI8-R,ru_UTF-8,nn,fi,cy,es,is,pl'); // <- Add a comma separated list of all supported languages
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/****
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* Steps for creating a plugin from this template:
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*
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* 1. Change all "template" to the name of your plugin.
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* 2. Remove all the callbacks in this file that you don't need.
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* 3. Remove the popup.htm file if you don't need any popups.
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* 4. Add your custom logic to the callbacks you needed.
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* 5. Write documentation in a readme.txt file on how to use the plugin.
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* 6. Upload it under the "Plugins" section at sourceforge.
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*
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****/
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// Singleton class
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var TinyMCE_TemplatePlugin = {
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/**
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* Returns information about the plugin as a name/value array.
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* The current keys are longname, author, authorurl, infourl and version.
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*
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* @returns Name/value array containing information about the plugin.
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* @type Array
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*/
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getInfo : function() {
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return {
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longname : 'Template plugin',
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author : 'Your name',
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authorurl : 'http://www.yoursite.com',
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infourl : 'http://www.yoursite.com/docs/template.html',
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version : "1.0"
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};
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},
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/**
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* Gets executed when a TinyMCE editor instance is initialized.
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*
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* @param {TinyMCE_Control} Initialized TinyMCE editor control instance.
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*/
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initInstance : function(inst) {
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// You can take out plugin specific parameters
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alert("Initialization parameter:" + tinyMCE.getParam("template_someparam", false));
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// Register custom keyboard shortcut
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inst.addShortcut('ctrl', 't', 'lang_template_desc', 'mceTemplate');
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},
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/**
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* Returns the HTML code for a specific control or empty string if this plugin doesn't have that control.
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* A control can be a button, select list or any other HTML item to present in the TinyMCE user interface.
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* The variable {$editor_id} will be replaced with the current editor instance id and {$pluginurl} will be replaced
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* with the URL of the plugin. Language variables such as {$lang_somekey} will also be replaced with contents from
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* the language packs.
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*
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* @param {string} cn Editor control/button name to get HTML for.
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* @return HTML code for a specific control or empty string.
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* @type string
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*/
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getControlHTML : function(cn) {
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switch (cn) {
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case "template":
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return tinyMCE.getButtonHTML(cn, 'lang_template_desc', '{$pluginurl}/images/template.gif', 'mceTemplate', true);
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}
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return "";
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},
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/**
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* Executes a specific command, this function handles plugin commands.
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*
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* @param {string} editor_id TinyMCE editor instance id that issued the command.
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* @param {HTMLElement} element Body or root element for the editor instance.
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* @param {string} command Command name to be executed.
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* @param {string} user_interface True/false if a user interface should be presented.
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* @param {mixed} value Custom value argument, can be anything.
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* @return true/false if the command was executed by this plugin or not.
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* @type
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*/
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execCommand : function(editor_id, element, command, user_interface, value) {
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// Handle commands
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switch (command) {
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// Remember to have the "mce" prefix for commands so they don't intersect with built in ones in the browser.
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case "mceTemplate":
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// Show UI/Popup
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if (user_interface) {
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// Open a popup window and send in some custom data in a window argument
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var template = new Array();
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template['file'] = '../../plugins/template/popup.htm'; // Relative to theme
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template['width'] = 300;
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template['height'] = 200;
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tinyMCE.openWindow(template, {editor_id : editor_id, some_custom_arg : "somecustomdata"});
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// Let TinyMCE know that something was modified
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tinyMCE.triggerNodeChange(false);
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} else {
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// Do a command this gets called from the template popup
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alert("execCommand: mceTemplate gets called from popup.");
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}
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return true;
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}
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// Pass to next handler in chain
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return false;
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},
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/**
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* Gets called ones the cursor/selection in a TinyMCE instance changes. This is useful to enable/disable
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* button controls depending on where the user are and what they have selected. This method gets executed
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* alot and should be as performance tuned as possible.
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*
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* @param {string} editor_id TinyMCE editor instance id that was changed.
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* @param {HTMLNode} node Current node location, where the cursor is in the DOM tree.
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* @param {int} undo_index The current undo index, if this is -1 custom undo/redo is disabled.
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* @param {int} undo_levels The current undo levels, if this is -1 custom undo/redo is disabled.
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* @param {boolean} visual_aid Is visual aids enabled/disabled ex: dotted lines on tables.
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* @param {boolean} any_selection Is there any selection at all or is there only a cursor.
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*/
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handleNodeChange : function(editor_id, node, undo_index, undo_levels, visual_aid, any_selection) {
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// Select template button if parent node is a strong or b
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if (node.parentNode.nodeName == "STRONG" || node.parentNode.nodeName == "B") {
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tinyMCE.switchClass(editor_id + '_template', 'mceButtonSelected');
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return true;
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}
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// Deselect template button
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tinyMCE.switchClass(editor_id + '_template', 'mceButtonNormal');
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},
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/**
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* Gets called when a TinyMCE editor instance gets filled with content on startup.
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*
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* @param {string} editor_id TinyMCE editor instance id that was filled with content.
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* @param {HTMLElement} body HTML body element of editor instance.
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* @param {HTMLDocument} doc HTML document instance.
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*/
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setupContent : function(editor_id, body, doc) {
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},
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/**
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* Gets called when the contents of a TinyMCE area is modified, in other words when a undo level is
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* added.
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*
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* @param {TinyMCE_Control} inst TinyMCE editor area control instance that got modified.
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*/
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onChange : function(inst) {
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},
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/**
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* Gets called when TinyMCE handles events such as keydown, mousedown etc. TinyMCE
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* doesn't listen on all types of events so custom event handling may be required for
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* some purposes.
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*
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* @param {Event} e HTML editor event reference.
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* @return true - pass to next handler in chain, false - stop chain execution
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* @type boolean
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*/
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handleEvent : function(e) {
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// Display event type in statusbar
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top.status = "template plugin event: " + e.type;
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return true; // Pass to next handler
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},
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/**
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* Gets called when HTML contents is inserted or retrived from a TinyMCE editor instance.
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* The type parameter contains what type of event that was performed and what format the content is in.
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* Possible valuses for type is get_from_editor, insert_to_editor, get_from_editor_dom, insert_to_editor_dom.
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*
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* @param {string} type Cleanup event type.
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* @param {mixed} content Editor contents that gets inserted/extracted can be a string or DOM element.
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* @param {TinyMCE_Control} inst TinyMCE editor instance control that performes the cleanup.
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* @return New content or the input content depending on action.
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* @type string
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*/
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cleanup : function(type, content, inst) {
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switch (type) {
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case "get_from_editor":
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alert("[FROM] Value HTML string: " + content);
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// Do custom cleanup code here
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break;
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case "insert_to_editor":
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alert("[TO] Value HTML string: " + content);
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// Do custom cleanup code here
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break;
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case "get_from_editor_dom":
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alert("[FROM] Value DOM Element " + content.innerHTML);
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// Do custom cleanup code here
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break;
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case "insert_to_editor_dom":
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alert("[TO] Value DOM Element: " + content.innerHTML);
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// Do custom cleanup code here
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break;
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}
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return content;
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},
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// Private plugin internal methods
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/**
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* This is just a internal plugin method, prefix all internal methods with a _ character.
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* The prefix is needed so they doesn't collide with future TinyMCE callback functions.
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*
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* @param {string} a Some arg1.
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* @param {string} b Some arg2.
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* @return Some return.
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* @type string
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*/
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_someInternalFunction : function(a, b) {
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return 1;
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}
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};
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// Adds the plugin class to the list of available TinyMCE plugins
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tinyMCE.addPlugin("template", TinyMCE_TemplatePlugin);
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<html><body bgcolor="#FFFFFF"></body></html>
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<html><body bgcolor="#FFFFFF"></body></html>
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+8
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// UK lang variables
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/* Remember to namespace the language parameters lang_<your plugin>_<some name> */
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tinyMCE.addToLang('',{
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template_title : 'This is just a template popup',
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template_desc : 'This is just a template button'
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});
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<html><body bgcolor="#FFFFFF"></body></html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>{$lang_template_title}</title>
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<script language="javascript" type="text/javascript" src="../../tiny_mce_popup.js"></script>
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<script language="javascript" type="text/javascript">
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<!--
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function init() {
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var inst = tinyMCE.selectedInstance;
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var elm = inst.getFocusElement();
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alert("Got a window argument from plugin: " + tinyMCE.getWindowArg('some_custom_arg'));
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// Set the form item value to the selected node element name
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document.forms[0].nodename.value = elm.nodeName;
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}
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function insertSomething() {
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// Execute the mceTemplate command without UI this time
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tinyMCEPopup.execCommand('mceTemplate');
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// Close the dialog
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tinyMCEPopup.close();
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}
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//-->
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</script>
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<base target="_self" />
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</head>
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<body onload="tinyMCEPopup.executeOnLoad('init();');">
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<form onsubmit="insert();return false;">
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<h3>{$lang_template_title}</h3>
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<!-- Gets filled with the selected elements name -->
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<div style="margin-top: 10px; margin-bottom: 10px">
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The selected element name: <input type="text" name="nodename" />
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</div>
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<div class="mceActionPanel">
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<div style="float: left">
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<input type="button" id="insert" name="insert" value="{$lang_insert}" onclick="insertSomething();" />
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</div>
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<div style="float: right">
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<input type="button" id="cancel" name="cancel" value="{$lang_cancel}" onclick="tinyMCEPopup.close();" />
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</div>
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</div>
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</form>
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</body>
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</html>
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